MiniGame - Table for Two

A minimalist narrative game that uses timing and interaction systems to convey anticipation, interruption, and emotional loss.

type
Post
status
Published
date
Oct 15, 2025
slug
table-for-two
summary
A minimalist narrative game that uses timing and interaction systems to convey anticipation, interruption, and emotional loss.
tags
Mini Game
category
Games
icon
password

Overview

A short narrative interaction game built in Unity that explores emotions emotional anticipation, hesitation, and loss through a minimalist table-setting interaction. The experience focuses on how simple mechanics and timing systems can express narrative meaning without dialogue-heavy storytelling.
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Role: Gameplay Designer, System Designer, GDD editor
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Timeline: Sep 2025 — Oct 2025

Design Goal

  • Express emotional narrative through simple interaction.
  • Design a clear interaction loop where player actions directly shape emotional tension.
  • Use timing and interruption as core mechanics to communicate loss and anticipation.

Challenge

How do we design a game where:
  1. There is no traditional challenge or failure state
  1. Player actions are mechanically simple
  1. With 1 & 2, the experience still delivers a clear emotional feeling

Progress

1.Wireframe
notion image
  1. Gameloop
notion image
  1. GDD

Solution

Images
 

Final Gameplay

Video preview

Outcome & Impact

  • Delivered a concise, emotionally focused interactive experience.
  • Received highly positive feedback on clarity of interaction and emotional pacing.

Tools

Unity 3D, C#, Git, Visual Studio, Figma
 
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