Experimental Platformer - Misshapen
A 2D pixel-art satirical platformer where “mistake” is the strategy: the player intentionally loses and reattaches body parts to meet cruel beauty-standards obstacles.
type
Post
status
Published
date
Feb 6, 2026
slug
misshapen
summary
A 2D pixel-art satirical platformer where “mistake” is the strategy: the player intentionally loses and reattaches body parts to meet cruel beauty-standards obstacles.
tags
Mini Game
Parkour Game
category
Games
icon
password
Overview
Misshapen is a Unity 2D satirical pixel-art platformer where the player controls a woman rushing toward a beauty pageant, facing obstacles shaped by social expectations of femininity. To progress, she can lose body parts through falls, then reattach detached parts.
Role: Level Designer, Gameplay Designer, System Designer, Concept Designer, Narrative Designer
Timeline: Jan 2026 — Feb 2026
Challenge
- Make failure and risk creative and constructive: damage of body parts produces new access rather than only punishment
- Turn body fragmentation into system mastery: losing/attaching parts meaningfully changes mobility and route options.
Design Goal
- How do we design a platformer where player find themselves making mistakes won’t leading to failure.
- How to make the changes readable
- How to make the risks controllable, not frustration.
- How to make mistakes feel like progress.
Progress
1.First Edition of Early Level White Box

- Game Design Documents
Solution
Images
Final Gameplay

Outcome & Impact
- Produced a playable demo that communicates “mistakes as progress” through body-part economy and conditional gates.
- Delivered a cohesive satirical message: arriving at “beauty” as an uncanny accumulation of parts.
- Strengthened my ability to design rule-driven obstacles, readable progression, and iteration-friendly level structures.
Tools
Unity 6, Git, Figma
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