Experimental Platformer - Misshapen

A 2D pixel-art satirical platformer where “mistake” is the strategy: the player intentionally loses and reattaches body parts to meet cruel beauty-standards obstacles.

type
Post
status
Published
date
Feb 6, 2026
slug
misshapen
summary
A 2D pixel-art satirical platformer where “mistake” is the strategy: the player intentionally loses and reattaches body parts to meet cruel beauty-standards obstacles.
tags
Mini Game
Parkour Game
category
Games
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Overview

Misshapen is a Unity 2D satirical pixel-art platformer where the player controls a woman rushing toward a beauty pageant, facing obstacles shaped by social expectations of femininity. To progress, she can lose body parts through falls, then reattach detached parts.
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Role: Level Designer, Gameplay Designer, System Designer, Concept Designer, Narrative Designer
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Timeline: Jan 2026 — Feb 2026

Challenge

  • Make failure and risk creative and constructive: damage of body parts produces new access rather than only punishment
  • Turn body fragmentation into system mastery: losing/attaching parts meaningfully changes mobility and route options.

Design Goal

  • How do we design a platformer where player find themselves making mistakes won’t leading to failure.
  • How to make the changes readable
  • How to make the risks controllable, not frustration.
  • How to make mistakes feel like progress.

Progress

1.First Edition of Early Level White Box
notion image
  1. Game Design Documents

Solution

Images
 

Final Gameplay

Video preview

Outcome & Impact

  • Produced a playable demo that communicates “mistakes as progress” through body-part economy and conditional gates.
  • Delivered a cohesive satirical message: arriving at “beauty” as an uncanny accumulation of parts.
  • Strengthened my ability to design rule-driven obstacles, readable progression, and iteration-friendly level structures.

Tools

Unity 6, Git, Figma
 
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